The dazzling second venue of Club Crescent, Mirage is an oasis of indulgence along Azeroth’s sun kissed coast. By day, its marble courtyards and crystalline pools invite guests to bask in resort style luxury. By night, Mirage transforms into a vibrant casino and lounge, alive with music, chance, and the shimmer of enchanted lights. Within its walls, adventurers and nobles alike discover games of fortune, immersive performances, and resort amenities unlike anywhere else in Azeroth. Mirage is more than a destination, it’s an escape, a place where reality blurs, magic thrives, and every visit feels like a dream spun into life.


How it works:
The player bets and choose an outcome, High, Low, or Seven. The player rolls /roll 12.
Results:
If the roll lands in the chosen half, the player wins their bet ×2 or ×3 for betting on Seven.
If it lands in the other half, the house wins.

How it works:
Two players (or a player vs. Mirage’s dealer) agree on a bet. The first roller begins with /roll [bet amount]. Each subsequent roller must roll between 1 and the previous roll’s result, alternating turns.
Results:
The game continues shrinking until someone rolls a 1, that player loses, and the winner takes the wager.

How it works:
The player bets and rolls /roll 99999 (five #9s). Each digit of the result represents a reel. A reel is the spinning column on the slot machine. Same numbers side by side win.
Results: Win with matching reels.
Two of a kind = Spin again
Three of a kind = bet ×2
Four of a kind = bet ×3
Five of a kind (Jackpot!) = bet ×5
Examples:
A result of 14990 wins another spin.
A result of 20292 loses.
A result of 93338 wins bet ×2.
A result of 55566 wins bet ×2 & another spin.
A result of 77777 wins jackpot bet ×5.

How it works:
Players place bets with chips on possible outcomes. There is a set gold amount per chip, with a max of 2 chips per round. Red or Black, Odd or Even, Low or High, Column, Dozen, or a specific Number. Once all bets are placed, the dealer rolls /roll 36 to determine the winning number.
Results:
Evens/Odds = bet ×2
High/Low = bet ×2
Red/Black = bet ×2
Dozen (1–12, 13–24, 25–36) = bet ×3
Column (vertical line of 12 numbers) = bet ×3
Exact Number = bet ×5

Every so often, Mirage unveils its life sized game board. Challengers are chosen by fate to step into the spectacle known as EDGE: Enchanted Dueler’s Gambit Event. The goal is not only to finish first by completing one lap of the board, but to endure and escape the board alive. Rewards are tiered, with the greatest honors reserved for those who survive. Yet even those who fall may leave with Mirage’s favor, for within Mirage, fortune smiles in unexpected ways.

Do not fear learning a new game, The host will guide you every step of the way! EDGE boardgame is very simple to get into. Don't skip the chance to win some prizes and have some fun.

How Players Are Chosen

When the time comes, anyone in the venue may enter the roll off to try to win a chance to play. The highest rolls and the lowest rolls secure a spot on the board.


Player Setup

Each challenger begins with 3 lives. Lose all 3, and you’re out! A loss in a duel or certain effects may cost a life. Players will roll to determine starting order.


Gameplay

Roll to Move - On your turn, /roll 6 to advance that many spaces. Board Spaces - Spaces may contain a special effect such as: FLY, PVP, BOSS, or LUCK. Corner spaces also have extra special effects such as Gain One Life, Earn Gold, Skip Next Turn. Duels - If two players land on the same space, they must duel: both /roll 6, highest wins. The loser loses a life.


Rolling & Duels

Always /roll 6 for everything. Landing on a space occupied by another player, boss, or pvp space engages a duel. A simple roll off with the higher number winning the duel. Ties roll again. The losing player loses one life. If a player lands on a space with more than one other player, they choose who to duel.

Maybe set up a /roll 6 macro.

Example:
Troye rolls, /roll 6 and receives a 3.
Rhy'liel rolls, /roll 6 and receives a 5.
The duel is resolved and Troye would lose one life.


BOARD SPACES

FLY - The player moves to the next FLY space, if the player would fly past the start & exit space, land there instead. PVP - Challenge any player to a duel. The player may also choose to not duel anyone. LUCK - The host will /roll 6 to determine a positive or negative effect for the player.

1 (One) - Move back to the last FLY space, does not trigger board spaces.
2 (Two) - Roll to move again.
3 (Three) - You do not lose life in your next duel.
4 (Four) - Restore one life, does not exceed three.
5 (Five) - Roll again to move backwards, does not trigger board spaces.
6 (Six) - Move forward one space, does not trigger board spaces.

CORNERS - Corner board spaces contain the Start & Exit, Gain One Life, EARN Gold, and Skip Next Turn.


BOSS SPACES

Landing on a BOSS space triggers a boss duel! The boss /rolls 7, while the player continues to /roll 6. Ties roll again. Winning against a boss, grants a boon! Loosing takes one life.

Rock Solid Earth Boon - Gain a shield, preventing your next duel. Burning Fire Boon - Duel anyone, you do not lose a life if you lose. Frigid Frost Boon - Choose anyone and give them a choice of skipping their next turn or rolling to move backwards. Breezy Air Boon - The player moves back one space, everyone else moves forward two, does not trigger board spaces.


Mirage is more than a casino, it is an oasis escape. Beyond the gaming floors and shimmering bar, guests may indulge in restorative experiences that blend resort luxury with arcane enchantment. From tranquil baths to illusionary getaways, each amenity is designed to transport visitors far from the desert heat into a realm of comfort, leisure, and wonder.

An expanse of marble and golden tiled pools, the bathhouse draws upon enchanted desert springs said to bubble with ancient magic. Guests may relax in mineral rich waters, step into Firebloom-infused steam rooms, or sprawl upon heated saltstone benches. Whether sought for restoration, ritual cleansing, or simply decadent relaxation, the Bathhouse is Mirage’s timeless sanctuary.

Offered in private chambers veiled with silk and soft glowstones, Mirage’s Moonlight Massages use herbal oils blended from Dreamfoil, Moonpetal Nectar, and arcane essences. Skilled attendants and gentle enchantments work in harmony to soothe tension, renew energy, or heighten vitality. Each session is tailored to the guest’s desire, from tranquil calm to invigorating focus.

The beating heart of Mirage’s hookah culture, the Drift Lounge is a den of silken couches, jeweled lamps, and endlessly flowing clouds of enchanted smoke. Each blend tells its own story calming, energizing, or euphoric and every guest’s experience of the drift is uniquely their own. A place for conversation, connection, and surrender to Mirage’s gentle haze.

Not every journey requires travel. Within Mirage’s illusion suites, guests may step into a world of their choosing, a moonlit Nagrand meadow, the coral shores of Stranglethorn, or even imagined dreamscapes crafted from memory. Each escape is woven by Mirage’s arcane artists, allowing visitors to unwind in personal paradise while still within Mirage’s walls.